Family 10 Ranking System

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My RoleplayFebruary 11, 20264 min read
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Family Rank System

Ten ranks. Each one is a bigger job with more to do. Move up by putting in the work, not by waiting around.


Rank Overview

#RankJob
01Fresher / ProspectLearn the ropes
02Rookie / HustlerGet comfortable, stay active
03Family LoyalistShow up, help out
04ShooterFight-ready
05Master / HRT SupportLogistics & event support
06Turfer / HitmanTop combat squad
07Boss / Under DeputyRecruitment & operations
08Deputy / Main CommanderCommand & strategy
09Founder / Co-FounderFinance & stability
10LeaderRuns the whole family

01 — Fresher / Prospect

New in. You're here to watch, learn, and stay out of trouble.

Do:

  • Learn the rules and how things run
  • Stay active
  • Follow instructions
  • Keep it respectful

Promotion: No fixed quota yet — just show consistent activity and decent behavior. Once you're reliable, you move to Rookie.


02 — Rookie / Hustler

You know the basics. Now build on them.

Do:

  • Learn locations, vehicles, Discord setup
  • Get familiar with events
  • Keep communicating with the team

Promotion: Stay active. Inactivity is what kills your progress here — nothing else needed.


03 — Family Loyalist

You're a regular now — part of the daily grind.

Do:

  • Join patrols and daily activity
  • Show up for events
  • Help newer members

Promotion — weekly minimum:

  • IC level 5
  • 5 OOC events
  • 1 IC event
  • 3 informals

04 — Shooter

Combat starts here.

Do:

  • Join practice turfs and fights
  • Work on aim, positioning, movement
  • Follow Turfer/Hitman leads
  • Communicate during events

Promotion — weekly minimum:

  • IC level 10
  • 10 OOC events
  • 2 IC events
  • 5 informals

05 — Master / HRT Support

You're the link between combat and management. Keep the team running.

Do:

  • Supply weapons/armor and event resources
  • Maintain family vehicles
  • Support HRT with recruitment
  • Train newer members
  • Back up Operations Bosses

Promotion — weekly minimum:

  • IC level 10
  • 15 OOC events
  • 2 IC events
  • 10 informals
  • 2 member invites (must reach IC level 5, must stay active — inactive invites get removed)

06 — Turfer / Hitman

Top 5–10 combat members. This is the elite squad.

Do:

  • Lead in major turfs and high-stakes events
  • Protect teammates during ops
  • Coordinate with other shooters
  • Train Shooters coming up

Selection is based on: aim, combat performance, game knowledge, teamwork, event record, reliability.

Promotion: No fixed quota — selection is by performance review from leadership.


07 — Boss / Under Deputy

Runs day-to-day operations. Bridge between the Deputy and everyone below.

Do:

  • Manage active members, track who's active/inactive
  • Handle recruitment and onboarding
  • Organize daily activity
  • Pass Deputy instructions down
  • Flag problems up
  • Spot who's ready for promotion

Promotion: By Deputy/Leader review — based on how well you're running your people.


08 — Deputy / Main Commander

Second-in-command. You turn decisions into action.

Do:

  • Command major operations
  • Plan events: teams, meeting points, deployment, execution
  • Coordinate Bosses, Turfers, Masters, and Shooters
  • Handle event logistics
  • Train future leadership
  • Report to the Leader

Promotion: Direct appointment by the Leader.


09 — Founder / Co-Founder

Senior leadership. Keeps the family financially strong and stable.

Do:

  • Support the Leader on major calls
  • Manage finances and valuable assets
  • Handle server relationships and alliances
  • Advise leadership
  • Help settle internal disputes

Promotion: Direct appointment by the Leader.


10 — Leader

Final call on everything.

Do:

  • Make the big decisions
  • Protect the family's name
  • Set the long-term direction
  • Manage alliances and major resources
  • Handle serious conflicts
  • Build and mentor the leadership team

Promotion Path

Fresher → Rookie → Loyalist → Shooter → Master
   → Turfer → Boss → Deputy → Founder → Leader

Ranks 1–3 are about getting active and known. Ranks 4–6 are about combat and support. Rank 7 is your first real management job. Ranks 8–10 are leadership — strategy, command, and running the show.

Higher rank = more work, more say, more people relying on you. Simple as that.

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